darkelf105: (elizabeth)
[personal profile] darkelf105
I've been playing Atlus' Radiant Historia non-stop for the last three days. It's a typical fantasy JRPG and features the typical epic plotline of such games. However, in this game, you can go back and forth between two alternate timelines you are simultaneously creating using a special book called the White Chronicle. You are also supposed to keep this power to yourself, for obvious reasons. Also, if you tell, puppies may die, or something like that.

Here is my thing about keeping this thing seekrit. Although my main dude Stocke does not say a word, it is fairly obvious that someone should be calling shenanigans on Stocke.

For example, you can go back and forth between two points in the past in the histories and fight a battle or three and then go back to the present of one of the histories. All of the loot, gear, and wounds Stocke receives stay with him. This makes sense because even though Stocke is playing around with time, he still experienced all of that. Or at least that makes sense to me. However, you have two subordinates that go with him (Stocke is a spy), and they, too, come back with wounds, gear, and loot. Except that unlike Stocke, they do not know that they have been fishing around in time like Jeremy Wade in the Congo (I just wanted to make a Jeremy Wade reference there! He's fishing for electric eels on River Monsters tonight.). Suddenly, they are injured, wealthier and better geared and from their perspective, this happened magically! How the hell is your power secret? Why does no one notice? Why does no one question this? Why don't more people marvel at Jeremy Wade's urbane British-ness? He is polite to fish. To fish! It's marvelous.

Anyway, had to get that out there because if I suddenly am dying from critical stab wounds, have more money, and better clothes, I would wonder. I really would.

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darkelf105

May 2011

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